Tuesday, September 6, 2016
Recently I was working on a web page design for an UK company. For
this task I got a easy to follow brief:
"Using the attached PowerPoint (Namehere) as source
content, construct screen mockups as to how a section of a responsive
e-learning module might look. I would expect to see up to three InDesign files.
Use your imagination and any external assets you like, we’re
not going to publish so feel free to use copyright and/or watermarked material
for illustration purposes. Use the client website for corporate/brand
design guidance (http://www.daikin.co.uk/)."
Using the reference they send to me started to work on a
easy to follow page that use the same template of the company with my own ideas
mix with it.
Here you can see some examples of the mock ups that came
from this project.
1) One of the starting pages of the project, image made in Adobe Illustrator.
2) Showcase of the information page of the project. Color in context with the company that hire the project (this is one of the 3 proposals).
Example of the navigation of this page (you scroll down)
Inforgraphic design as a work example for a UK company. My
task was recreating a diagram that showcase how heatpumps works in a clear and
elegant way. For this task I use Adobe illustrator to create a vector graphic
diagram that will be easy to scale and use in deferent applications.
1) Original picture from the brieft:
2) After an analisis new proposal:
Wednesday, July 20, 2016
Tuesday, July 19, 2016
This was
a promotional material for the brand "Don Paco" (a Ron company set in
Cali , Colombia ). For this campaign the
mascot of the company was redesign and a new set of publicity materials were
made, including a special edition box as the package of the bottle.
Design of the promotional box for the bottle
HWR (He
Was Rigth) is a music company, for they I made a full brand design. This
project included the design and rational of the company logo, and providing to
my client with logo applications and variants for different surfaces, all this explained
in a full brand book.
Variations of the Logo
Example of Applications of the logo
This
work was done with collaboration of Javier Paredes.
Thursday, April 23, 2015
I finally finish my MA course. After a year working on the
Lost tower I got a final version of the demo. It was a great and hard
experience, where I test my limits and force me to think outside the box in
order to create something from the scratch. And here you can see the result of
this work.
First let me say that eurogamer was a great opportunity to
test the first version of the demo. Two months before Eurogamer I build a test
level and started to work on the AI for Carol, the companion of the John in the
game. That was an important task, make sure that the AI of both Carol, and the
monsters worked.
You can download the Demo of the game from this link:
If you go to the extras tap you can play the original demo
of the game made for Eurogamer, so you can compare the improvements done in two
months of work.
Carol, Monsters and AI
The first version of the AI for carol was a very sophisticated
code, the idea was to create a companion that reacted to the environment,
following a set of markers that give her the information of how she should
react. Carol was planned as a companion that follow the player and help him to
see the environment, and also simulate a real behavior.
The main task for carol was to follow the player, keep it
close to him. Then if she was close to a marker she should move to the marker
and react as the marker tell her to do. So for example, if she was close to a
marker that was marked as "look" she was suppose to play the corresponding
animation and sound, finally after completing the task she would be back to the
player.
Sadly, one month before Eurogame I got the final model for
carol with the animations and the AI code don't work as planned, so I made a
temporary fix for the presentation, keep it simple.
The result was a hilarious broken companion that all the
player realize in 5 seconds that was dump and leave her behind in seconds. When
I finish the Eurogamer, was clear that I need it to fix that.
The new version of Carol is not perfect, looks smart but in
reality is just a tool. She walks in the environment guiding the player and "speaking"
to him, and if the player is in a 12 meters radius the characters speak back to
her, simulating a conversation. Is not perfect and I'm working on bring back
the smart Carol that I felt in love in my concept.
New environments, same story
In the new version you can see that the idea of the Lost
tower is coming to live, now with a proper place to explore the player can look
for answers in the dark corners of the dark halls.
These new environment were possible to the team of 3d artist
that help me in the months after Eurogamer and I will be always in dept with
them for help me.
Friday, March 6, 2015
A new version of the Lost tower demo is finish, this version includes the previus version of the Game made for Eurogamer 2014 (under the "extras" tap), you can play it and compare the progress made in 2 months of work.
Download link:
http://www.mediafire.com/download/7550r4711p688fb/Lost+Tower+Demo_0.2.rar