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About me

Let me introduce myself


A bit about me

Graphic designer with a Masters on Games design with a wide range of game design and commercial skills. Proven leadership skills; including managing, supervising and motivating other staff to achieve objectives. An effective communicator at all levels within an organization.

As a graphic designer, I learned to deliver information to the user using easy and clean graphical interfaces, illustration and diagrams. With passion for gaming matched with a deep commercial understanding of the business model of games. Suited to a role within a dynamic and fast paced environment, where creative, commercial and analytical skills can be used together to deliver results in a variety of areas.

Profile

Leon Delgado

Personal info

Leon Delgado

Graphic designer with a MA in Games Design.

Spanish/Colombian born on November 19
Phone number: +(44) 07305901254
Website: http://leondesigns23.blogspot.co.uk/
E-mail: Leondesign23@gmail.com

RESUME

Know more about my past


Employment

  • 2016-future

    Internship in Challenge Advisory (London Office) @ Graphic Designer

    In challenge advisory I did an internship on web design and SEO (Search Engine Optimization) for the company. This include new designs for the company logo and how to project the company core ideas through a better web layout.

  • 2012-2015

    MA, Games design and Development @ Masters Course to Improve my Skills

    I have knowledge of software development life cycle and database design, with experience on C#. During the two years game-development MA in the NFTS I leaded and developed medium-scale projects related to game development and programming.

  • 2009-2011

    He Was Rigth @ Mark and Logo design - Lead Developer

    This was a full brand design for the music company HWR. For this project I designed the Logo of the company and provide to my client a complete brand guide book with applications guidelines, alternatives to the logo for different surfaces and packages.

    Welfare department - Autonoma University (Cali- Colombia) @ Lead Developer

    Lead designer for the welfare department of the university, in charge of all printed media and digital communications.

Education

  • 2012-2014

    NATIONAL FILM AND TELEVISION SCHOOL (UK) Masters Degree-

    Games Design and Development (January 2013 – January 2015), in the National Film and Television School, in Beaconsfield, UK. During the two years game-development MA in the NFTS I leaded and developed medium-scale projects related to game development and programming.

  • 2004-2008

    UNIVERSIDAD AUTONOMA DE OCCIDENTE (Co) @ passed

    BA, Graphic design in one of the best universities of Colombia, focused in Media comunications.

Skills & Things about me

Editorial Designer
Games Designer
Adobe Suite
Punctual
80%
C++
100%
flexible

Portfolio

My latest projects


Tuesday, November 25, 2014

The Lost Tower Trailer


The Lost Tower is first person psychological horror game in which the player takes the role of a normal person trapped in a forgotten temple in the mountains. As the player progresses through the game they experience the character’s gradual decent into madness.

Why create this game?
As a fan of the written works of H.P. Lovecraft and horror movies, I feel that videogames can bring a more immersive experience in narrative horror, and at the same time offer players an involving storyline and character development.

Where does the game take place?
The game takes place in the mountains of Peru, where the player finds an old Inca temple that in reality is a door to a space between dimensions. In this space lies a valley were a strange alien tower lies; here lived an ancient creature that lived millions of years before humankind called the “Old God” and now his creations wander uncontrolled inside the temple.

What do I control?
You control John, the alter ego of a British librarian named Benjamin - as in the movie "The Fight Club", but here you are Brad Pitt rather than Edward Norton. John is the "Alter" that Benjamin creates after suffering a major mental breakdown when he cannot face the horrible truth of his actions.

As John, the player does not know that he is controlling a split personality created by the mind of a dysfunctional character. There are some clues in the game to explain this, but for the majority of the game the player will believe that they are a real person and not a figment of Benjamin’s imagination. John will have memories from the life of Benjamin, and will think that he is a British librarian that suffered depression.

What is the main focus?
At the beginning of the game, the player wakes from a black out to find himself alone, his friends have disappeared. The focus of the game begins with the search to find John’s friends. lies in finding what happened with his (John's) friends during the time he was unconscious. In the beginning when John’s wake up he is next to his girlfriend that is taking care of him when he was unconscious, she inform the player that the rest of the group go inside of the temple and only Benjamin come back. Soon it is clear that something bad happen and Benjamin don't want to explain where the rest of the group is, so John decides to go inside with Carol (who insists on going inside to find her brother) and, despite Benjamin’s objections, find out where the others are.

Soon after John and Carol enter the temple, the player will find the first clue of the missing
friends, a pair of glasses, this will trigger a small flashback and will turn Benjamin into a psychotic person that will try to hurt John and Carol. Trying to escape from Benjamin John and Carol split up, it is in this moment that John discovers that inside this place is a terrible monster that roams the place.


The Lost Tower in Close Up EGX 2014


Enterview during the EGX 2014, this is from "Close Up EGX 2014 The Lost Tower"

You can see the full Interview here: 


Leon Delgado




Leon Delgado
Video Game designer with a Master degree in Games design from the National Film Television School (NFTS).

Graphic designer with a Masters on Games design with a wide range of game design and commercial skills. Proven leadership skills; including managing, supervising and motivating other staff to achieve objectives. An effective communicator at all levels within an organization. With passion for gaming matched with a deep commercial understanding of the business model of games. Suited to a role within a dynamic and fast paced environment, where creative, commercial and analytical skills can be used together to deliver results in a variety of areas.

Qualifications and Skills
As a graphic designer, I learned to deliver information to the user using easy and clean graphical interfaces, illustration and diagrams.

My skills also include:
- Adobe Suit
- Programming skills in C#.
- Unity engine
- 3D modeling (3d max)
- Games design & prototyping
- Presenting & pitching
- Backlog & agile development
- Focus testing
I have a vast array of Game design skills (from 3d modelling, texturing and code writing) and good knowledge on game mechanics like balance, monetization and player psychology. I am a person that loves to learn new skills and seek for new opportunities, if find a task that demands me a skill that I do not have I work hard to learn it quickly so I can deliver the project.

Work experience
- Internship in Challenge Advisory (London Office). 2015
- MA, Games design and Development; 2013-2015.
- Mark and Logo design; January 2012, Employer: He Was Rigth.
- Graphic designer, Welfare department; January - August 2012, Employer: Universidad Autonoma del Occidente
- Animation project; April 2009, Employer: Tostaos producciones
- Animated presentation of the Inhouse concept; March 2009, Employer: Fadeplast S.A.S
- Design of visual/animated publicity for event; March 2009, Employer: Madame Blue producciones
- Mark design; February 2009, Employer: Madame Blue producciones
- Design of the poster for the event Rockactiva 2010; February 2009, Employer: Madame Blue
producciones
- Illustration for the book “Cartas de un naufragio”; May 2008, Employer: Javier Paredes.

References
Karveh Cavalieri
Challenge Advisory
207 Regent Street, Mayfair
London, W1B 3HH
Tel: +44 207 096 1255

Sion Lenton
Advanced Games Design and production tutor
sion.lenton@gmail.com

Marcos Adrian Valdez
In charge of the welfare department in the Universidad Autónoma de Occidente

Email: mvaldez@uao.edu.co



7 Years of Sleep




Seven Years sleep is a game about a person that is going to sleep, his mind try to relax but is bombarded by "bad" thoughts that not let him to sleep. The player controls several palets that protect the mind and must only let pass the relaxing thoughts that will help the character sleep, represented by the sphere (the “mind”) in the middle of the screen.

This is a game that I co-designed with several friends from the NFTS (Darren Neville, Xian Chua,Joshua Unsworth), for a Game Jam. Was designed and build in 48 hours. Music and sounds by Matias Carvajal.




Leon ShowReel



This is a Show reel with the projects that I made in the NFTS for the games design course (2013-2014).

During these projects I worked on Games design, 3D modeling, Unity 3D and programing on C#.


You may feel free to see the video on Youtube at: 

https://www.youtube.com/watch?v=bZl0m1wUCFg&list=UUMuP9dt2_9Y2f8F3cPoFguA

Services

What can I do


Branding

I have more than 4 years of experience building and designing brands for a vast array of companies.

Games Design

I have a vast array of Game design skills and good knowledge on game mechanics like balance, monetization and player psychology.

Graphic Design

Vast experience as graphic designer, working for companies like Fadeplast and Challenge advisory in London. My experience includes editorial and logo design and printed media.

Development

I leaded and developed medium-scale projects related to branding, logo design, game development and programming.

Editorial Design

My mayor focus as graphic designer is to deliver information through write media (both printed or online), using the best layout possible to communicate the message to the target.

User Experience

As a graphic designer, I learned to deliver information to the user using easy and clean graphical interfaces, illustration and diagrams.

Contact

Get in touch with me


Adress/Street

2 Pine Court, East St, Chesham - United Kingdom; HP5 1DA

Phone number

+(44) 07943042190

Website

https://leondesigns23.blogspot.co.uk/